pagal enciklopedija (
http://www.darkshire.org/~jhkim/rpg/encyclopedia/ )
Aberrant
1st ed by Justin R. Achilli, Andrew Bates, et al. (1999) White Wolf
The sci-fi superhero RPG (a "prequel" to Trinity) set in an alternate history's 2008 (unrelated to the "World of Darkness"). An accident in 1998 flooded the world with strange radiation that created superpowered "novas". It uses a variant of the "Storyteller" system, introducing "mega-attributes" -- where rather than having strength higher than 5, you might have strength of 3 and also "mega-strength" of 1. Mega-attributes add mega-dice to your dice pool, which are rolled as normal but yield 2 successes if over the target number (or 3 if a ten is rolled).
All Flesh Must Be Eaten
1st ed by Albert Bruno III, C.J. Carella, Richard Oaken, M. Alexander Jurkat, George Vasilakos (1999) Eden
A zombie-horror RPG, covering a variety of possible campaign settings. There are notes on creating different types of zombies. The core book presents eleven separate campaign concepts, each with distinct zombie stats, background info and adventure seeds. These range from modern-day Romero-inspired reanimation to alien invasion, WWII, medieval times, post-holocaust zombies, and a Biblical apocalypse. It uses the skill-based "Unisystem" from Witchcraft, with open point-based character creation and resolution by stat+d10 vs difficulty. There are three basic character types: normal civilians, survival specialists, and the "inspired" who have magic-like abilities.
Chill
1st ed by Gali Sanchez, Garry Spiegle, Mark Acres, Ethan Sharp, Michael Williams (1984) Pacesetter
2nd ed by David Ladyman, Jeff R. Leason, Louis J. Prosperi (1990) Mayfair Games
A generic horror roleplaying game. The PCs are members of a centuries-old organization called S.A.V.E. dedicated to fighting evil, which includes a number of psychics. The monsters are mostly traditional (vampires et al.), which use different powers from a unified set of "Evil Way" disciplines.
1st edition uses a percentile skill-based system, checking degree of success vs difficulty on a universal table. Character creation is random-roll attributes and point-bought skills.
2nd edition uses a completely revised system.
Unknown Armies
1st ed by Greg Stolze, John Tynes (1998) Atlas Games
2nd ed (2002)
A modern-day occult conspiracy RPG with an emphasis on "furious action", based around the concept that the cosmos will soon die and be reborn. The PC's are conspirators within the occult underground, trying to influence what the next world will be like. It uses a percentile skill-based system. Action resolution is by rolling under skill on d100, where "doubles" (11,22,etc.) are special results, and quality of success is measured by the roll itself. Character creation is limited point-based, with freeform skills. There is a mental health system which divides trauma into five categories in which mental stress points can accumulate.
kiek teko girdeti lietuvoje ju niekas dar nezhaidzhia.